Thursday, March 7, 2013

Impulse Chapter 1 Millie: The Underlying Problem - Steven Gould


Wednesday, March 6, 2013

Armageddon The End Times - C. J. Carella

An interesting setting. Leviathan, angels comes to Earth, evil church cult starts on his side. World war. Old gods wake, as does the supernatural. Multiple possible power levels for adventures. A weird crossover as the game suggests. I'll go World of Darkness meets Cyberpunk (d10+skill type resolution) multiplied by Twilight 2000. Not often you get a game with neopagan warrior, special forces, depleted uranium artillery and sorceresses getting a run. Definitely a long book and presumably some adventure supplements somewhere. 3.5 out of 5

Tuesday, March 5, 2013

Arcane Kingdoms - Fraser Ronald

Several fantasy nations - an overview. 2.5 out of 5

Monday, March 4, 2013

FATE Core Kickstarter Preview December 2012 - Leonard Balsera

A highly polished - especially for a preview (e.g. glaring errors, typos and hanging paragraphs not leaping out at you everywhere) - game system designed to allow the creation of stories in multiple genres. The examples given throughout are from a low fantasy game. The emphasis is on making the player characters important, competent, relevant to each other and the play is the thing, not whether you have iron spikes and a 10 foot pole. Based on FUDGE, again a toolkit to make games from it uses those +/0- dice and skills as attributes idea (which you can of course tinker with). Letting players be really good at something and less good at a bunch of other stuff. e.g. one Great skill, more Good skills, that sort of thing. FATE points are the hero points of the game and can be used or gained in allow the character's desires and personality to be used against them in the form of Aspects. This is clever and makes for more player involvement in the game. NPCs too. Good advice given for game master story structure via scenes, too. e.g. prevent boredom and timewasting. Tons of advice for ways to do Aspects for characters and scenes and dramatic choices both in and out of combat. Very impressive. No surprise this kickstarter has done really well. A great game for just getting on with it quickly, barring the interrelating character creation - which you could also do as you went if taking too long. Certainly good for those situations where you get 'can you run a game for us'? The same three player characters and low fantasy are used as examples throughout in this preview but it does mention how to do a superpower for example. Very consistent usage and perhaps chosen as fantasy gaming would still appear to be the most popular. Something you could do with a digital as opposed to dead tree version is have 'see this document with science fiction examples' or 'see this document with monster hunting modern examples' or 'superhero examples' as menu options. Admittedly there should more to come into this book in revision. If you could send this document back in time things would be interesting in RPG history, certainly. 4.5 out of 5

Sunday, March 3, 2013

Villains and Vigilantes Revised 2011 - Jeff Dee and Jack Heram

A revised version thanks to yet another of the episodes of historical copyright stupidity and arseholery as far as I can see. There are a few minor tweaks here to do with the combat system and the example combat in the text is different, no ancient chinese secret super martial artist, but an enhanced tech guy vs a bad, bad teacher. The artwork is different and not as good, either, but it is the system that matters and still a fine game. 4 out of 5

Villains and Vigilantes Box Set - Jack Dee and Jeff Herman

 A game that has d20 style 3d6 stats, but the basic conceit for the game was your modeled your own if you are kids, teenagers running around, not as strong etc. as you might be later. An interesting and fun ID. Then you randomly roll powers and add those on, with defined power effects generally. Which means some entertaining oddball characters. Also an oddball combat system with its to hit numbers that vary based on attack and defense used. Definitely a good case for a computer program there. Very cool and fun comic style artwork and the included module is good, too. An excellent and iconoclastic game. Box sets, a fine thing of this era. 4.5 out of 5

Saturday, March 2, 2013

Hardware Handbook - Troy Denning

Expanding information and options for gadgets and gear for DC Heroes, definitely useful. 3.5 out of 5

Friday, March 1, 2013

Advanced Feats the Witch's Brew - Siegfried Trent

Additional Pathfinder D&D information for a cheesy said style witch class. 3 out of 5

Break in At Three Kilometer Island - Rudy Kraft

Four fiends to stop in this not so interesting facility V&V module. 2.5 out of 5