Friday, May 31, 2013

The Forge In the Forest - Michael Scott Rohan

Dwarf, blacksmith and warrior team up to fight icy badness. With random crazy valkyrie action. 3 out of 5

Constellation Games - Leonard Richardson

Earth is visited by aliens, past of a vast galactic population. As they discover, culture shock is a killer. Important cogs in the political struggle between alien factions who don't necessarily want this to happen is a game designer and his friends, and an old database of alien video game information to be analysed. 4 out of 5

The Space Sorcerers - J. T. McIntosh

Crazed suicidal alien attack run by psionic witch cabal space opera. Consultant, doctor and bureaucrat to oppose. 3 out of 5

The Mongoliad Book 3 - Neal Stephenson and Greg Bear and Mark Teppo

Things come to a head as finally the Shield Brethren and other Knights-Martial and gladiator prisoners take a shot at the master of the arena and the Khan of Khans...plus, pope decision! 3.5 out of 5

The Mongoliad Book 2 - Neal Stephenson and Greg Bear and Mark Teppo

The assorted groups of Shield Brethren, Binders and crazy priests and popes, Mongol khans and more get up to more shenanigans and mortally challengedness as the former manoeuvre to try and reduce the numbers of the latter. 3.5 out of 5

Saturday, May 18, 2013

Ack-Ack Macaque - Gareth L. Powell

An uplifted monkey used as cheap labour, an AI rights activist and a prince get involved in a nasty plot. As does a brain-damaged cyborg journalist investigating the death of a husband who had been working on advanced technology. And hardcore massive multiplayer games with ninja plagues. Quarterstaves, giant nuclear airships, fascist interplanetary plots and more make this a clever and intelligent adventure. And yes, the monkey is the best character. 4 out of 5

Dinocalypse Now - Chuck Wendig

It is always annoying when your genetic forebear wants to take over the world. Especially with a dinosaur army controlled by psychic lizardmen from another world. Such a dastardly plan takes most of the Century Club out...and captive. It is left to a few to try and do something about it: Mack Silver, Sally Slick, Jet Black among them. Also the researcher and not currently officially a Centurion-and descendant of the Conqueror Ape, Professor Khan. Airships, hollow earth invasions and smart supervillain plotting follow up in this fun cliffhanger. 3.5 out of 5

The Corpse-Rat King - Lee Battersby

Rapscallion, scoundrel, knave, reprobate. Really dodgy bloke will do for dos Hellespont. Despite the name, he actually isn't a supervillain megalomaniac, just a garden variety lowlife gambler and crook. Fails to be a general, noble or vampire, either, given his name is Marius. Pretending to be not alive draws the attention of those actually not alive, who take a fancy to him. This leads him to a very odd state of maybe-not-aliveness and various shenanigans involving his natural proclivities, an old girlfriend and others from mystical old women to skellie kings. 3.5 out of 5

The Story of the Phantom - Lee Falk

An introduction to the story as the 21st Phantom deals with the passing of his father and inherits the mantle. Also the story of growing up, including the time Julie became the Phantom. So some interesting bits here. 3 out of 5

Under My Skin - Sommer Marsden

Surrogate for a couple of ghosts for a while. 3 out of 5

Kum Raul The Unknown Terror - Steve Berman

Barlow and Ramsey in Tzapotl. 3.5 out of 5

Wednesday, May 15, 2013

Terror Wears No Shoes - Kenneth Robeson

A bit of a spy story with Long Tom in an important role A Soviet mastermind, mysterious Orient crimelord shenanigans, virus plots and of course a bit of biffo to finish. Solid. 3.5 out of 5

Fire and Ice - Kenneth Robeson

Looking to help a down plane leads Doc and followers to twins and a war criminal expatriation plot. 2.5 out of 5

Murder On Main Street - Maxwell Grant

Cranston gets involved with a small town sheriff's murder case. Complete with disturbed vet. 2.5 out of 5

Svengali Kill - Maxwell Grant

A hypnotist act gets too real on the kill yourself suggestion, and the Shadow's adversary leaves him with a sore throat. 3 out of 5

Murder In White - Maxwell Grant

Even stuck in hospital Lamont Cranston finds death. 3 out of 5

Jabberwocky Thrust - Maxwell Grant

Lamont Cranston goes Tweedledee to solve a murder in the middle of Dodgson fanatics. 3.5 out of 5

Wreck Rights - Dana Stabenow

Truck off road variety. 3.5 out of 5

Nooses Give - Dana Stabenow

Snow machine booze axed. 3 out of 5

Conspiracy - Dana Stabenow

Clean setup. 3 out of 5

Drive - James S. A. Corey

High-g spaceship too far. Am dead, but likely stopped a resource war. 3.5 out of 5

The Deeps of the Sky - Elizabeth Bear

Mother memories leave me with a scar. 3.5 out of 5

The Girl-thing Who Went Out For Sushi - Pat Cadigan

Different appendages and Jupiter craziness. 4 out of 5

Groom's Gift - Beth Kery

A surprise visit means a different wedding is likely. 3.5 out of 5

Cherchez la Femme - Dana Stabenow

Dulcey spectacle. 3 out of 5

Ganymede - Sarah A. Hoyt

Refuge for bioengineered. 3.5 out of 5

Kelly Country - A. Bertram Chandler

SF author gets involved in time travel experiment...alternate Australia has a rebel Ned Kelly having revolutionary success, complete with multinational and German socialist plotting. Backwards and forwards it goes from the present day President Kelly - in the Vietnam war area. Dirigibles and cannons, Kate Kelly as time tracks shift as Grimes decides what to do and when. 3 out of 5

Working Out - Marie Harte

New gym employee has competition for boss orders. 3 out of 5

The Hamelin Plague - A. Bertram Chandler

Quickly the world is overrun by mutant ratpeople. Russia even nukes a couple of its own cities to know avail. A plucky band of survivors with a ship find a scientist near an oblivious nudist colony that may just be able to make a weapon to stop them. 3 out of 5

Safe Haven - Shanna Germain

Farm girl gets new guy, puppy and vet action. 3.5 out of 5

The Sea Beasts - A. Bertram Chandler

An evolved race of porpoises that have been taught to talk to humans, a couple of crazy guys and a marine scientist and colleagues equals a conflict with delusions of grandeur on both human and sea beast sides. Stuck on an island captive people work for the guy with the weapons and those that control the fish. Conflict breaks out, almost everyone dies, and no-one will believe the story of our hero if he told it. 3 out of 5

Monday, May 13, 2013

Universe 06 - Terry Carr

An ordinary original SF anthology. Universe 06 : Journey To The Heartland - Brian W. Aldiss Universe 06 : What Did You Do Last Year? - Gordon Eklund and Gregory Benford Universe 06 : Custer's Last Jump - Steven Utley & Howard Waldrop Universe 06 : The Wine Has Been Left Open Too Long And The Memory Has Gone Flat - Harlan Ellison Universe 06 : Under The Generator - John Shirley Universe 06 : Stars And Darkness - Glenn Chang Universe 06 : Shifting Parameters In Disappearance And Memory - Charlie Haas Dream machine interview. 3 out of 5 Castle Orion dying. 2.5 out of 5 Dirigible Big Horn. 4 out of 5 Galactic entropy gathering ennui. 3 out of 5 Dying energy collector. 3 out of 5 Mad ship dual. 3.5 out of 5 Bad frame. 2.5 out of 5 2.5 out of 5

Shifting Parameters In Disappearance And Memory - Charlie Haas

Bad frame. 2.5 out of 5

Stars and Darkness - Glen Chang

Mad ship dual. 3.5 out of 5

Under the Generator - John Shirley

Dying energy collector. 3 out of 5

The Wine Has Been Left Open Too Long And The Memory Has Gone Flat - Harlan Ellison

Galactic entropy gathering ennui. 3 out of 5

What Did You Do Last Year? - Gregory Benford and Gordon Eklund

Castle Orion dying. 2.5 out of 5

Journey To the Heartland - Brian W. Aldiss

Dream machine interview. 3 out of 5

Turrow - Kealan Patrick Burke

Vera Council. 2.5 out of 5

Interzone 241 - Andy Cox

A decent issue. Interzone 241 : Steamgothic - Sean Mcmullen Interzone 241 : Ship's Brother - Aliette De Bodard Interzone 241 : One Day In Time City - David Ira Cleary Interzone 241 : Railroad Angel - Gareth L. Powell Interzone 241 : Invocation Of The Lurker - C.J. Paget Aeronaute restoration. 3.5 out of 5 Outsider Mind. 3.5 out of 5 Moped heist wreck. 3 out of 5 Dead Neal track. 3 out of 5 Shamaness Kingdom girl do anything. 3.5 out of 5 3.5 out of 5

Invocation of the Lurker - C. J. Paget

Shamaness Kingdom girl do anything. 3.5 out of 5

Railroad Angel - Gareth L. Powell

Dead Neal track. 3 out of 5

One Day In Heist City - David Ira Cleary

Moped heist wreck. 3 out of 5

Ship's Brother - Aliette de Bodard

Outsider Mind. 3.5 out of 5

Steamgothic - Sean McMullen

Aeronaute restoration. 3.5 out of 5

Bigger Fish - Patty Jansen

Manage loan. 2.5 out of 5

A Good Summer Job - Anthony Neil Smith

Hauling dead people. 2.5 out of 5

My Worst Days - Anthony Neil Smith

Shooting kids. 3.5 out of 5

Birds of Prey - J. A. Konrath and Blake Crouch

Bad guy crossover. 3 out of 5

The Wine of Ravens - Chris Howard

Head parasite plan. 3 out of 5

Wonderdeed - Chris Howard

Arrow problem. 3 out of 5

The Feeder of Ravens - Chris Howard

Squinty hang. 3 out of 5

The Breaker of Gods - Chris Howard

Priest bloodletting. 3 out of 5

Flower of Scotland - William Meikle

A collection of quite short okish horror type stories. Flower of Scotland : Turn Again - William Meikle Flower of Scotland : The Yule Log - William Meikle Flower of Scotland : Twitterspace - William Meikle Flower of Scotland : Supply and Demand - William Meikle Flower of Scotland : A Picture of Hitler - William Meikle Flower of Scotland : At the Beach - William Meikle Flower of Scotland : Flower of Scotland - William Meikle Flower of Scotland : Habit - William Meikle Flower of Scotland : Animal Vegetable or Mineral - William Meikle Flower of Scotland : The Last Day of Summer - William Meikle Flower of Scotland : The Strange Case of Dr McIntyre - William Meikle Flower of Scotland : Rickman's Plasma - William Meikle Flower of Scotland : Can You Hear Them? - William Meikle Flower of Scotland : #dreaming - William Meikle Flower of Scotland : The Young Lochinvar - William Meikle Turbine death. 3 out of 5 Dead whisper. 3 out of 5 UFO style. 3 out of 5 Running out of souls. 3 out of 5 Uncle secret. 3 out of 5 Dad dead story. 3 out of 5 Too soft ancestor. 3 out of 5 Coma story. 2.5 out of 5 School power ghost. 3 out of 5 Still not old enough stick. 2.5 out of 5 Stevenson note. 3 out of 5 Surge victim. 3 out of 5 Wind watcher no. 3 out of 5 Elder God twitter countdown. 3 out of 5 Not Scotch enough. 2.5 out of 5 2 out of 5

The Young Lochinvar - William Meikle

Not Scotch enough. 2.5 out of 5

#Dreaming - William Meikle

Elder God twitter countdown. 3 out of 5

Can You Hear Them? - William Meikle

Wind watcher no. 3 out of 5

Rickman's Plasma - William Meikle

Surge victim. 3 out of 5

The Strange Case Of Dr Mcintyre - William F. Meikle

Stevenson note. 3 out of 5

Sunday, May 12, 2013

Aliens Amongs Us - Gardner Dozois and Jack Dann

A solid anthology, including one great Michael Shea story. Co-existence with aliens, from silly to slaughter. Aliens Among Us : The Other Celia - Theodore Sturgeon Aliens Among Us : Residuals - Paul J. Mcauley and Kim Newman Aliens Among Us : Eight O'Clock In The Morning - Ray Nelson Aliens Among Us : Expendable - Philip K. Dick Aliens Among Us : The Reality Trip - Robert Silverberg Aliens Among Us : Decency - Robert Reed Aliens Among Us : The Mindworm - C. M. Kornbluth Aliens Among Us : Popeye And Pops Watch The Evening World Report - Eliot Fintushel Aliens Among Us : The Autopsy - Michael Shea Aliens Among Us : Or All The Seas With Oysters - Avram Davidson Aliens Among Us : Angel - Pat Cadigan Aliens Among Us : Among The Hairy Earthmen - R. A. Lafferty Aliens Among Us : I'm Too Big But I Love To Play - James Tiptree Aliens Among Us : The Hero As Werwolf - Gene Wolfe Aliens Among Us : Motherhood Etc. - L. Timmel Duchamp Skinbag girl. 4 out of 5 Little evil aliens, bad movies. 3 out of 5 George's lizardmen Fascinator wakeup war. 4 out of 5 You human newbies. 3 out of 5 Bags of skin menage. 3 out of 5 Suffering shooting exile arrival rollback experiment request. 4.5 out of 5 Vampire forgets he is not unique, meets Mr. Pointy and Mr. Reaper. 3.5 out of 5 Take the poojum. 2.5 out of 5 Bodysnatcher's new home in serious need of repair. 5 out of 5 Bike regeneration mimic. 3 out of 5 Alien exile is a fracking crime. 4 out of 5 Hobbled compassion. 2.5 out of 5 System under strain. 3 out of 5 Postapocalyptic necrophiliac cannibal culture. 4 out of 5 Alien ruboff dimorphism. 3.5 out of 5 3.5 out of 5

Motherhood Etc - L. Timmel Duchamp

Alien ruboff dimorphism. 3.5 out of 5

Popeye And Pops Watch The Evening World Report - Eliot Fintushel

Take the poojum. 2.5 out of 5

Eight O'Clock In the Morning - Ray Nelson

George's lizardmen Fascinator wakeup war. 4 out of 5

A Day In the Life - Gardner Dozois

An extremely high quality anthology with almost all the stories very good and none that are average. A Day In The Life : On The Storm Planet - Cordwainer Smith A Day In The Life : Slow Tuesday Night - R. A. Lafferty A Day In The Life : This Moment Of The Storm - Roger Zelazny A Day In The Life : Driftglass - Samuel R. Delany A Day In The Life : Mary - Damon Knight A Day In The Life : The Haunted Future - Fritz Leiber A Day In The Life : The Lady Margaret - Keith Roberts A Day In The Life : A Happy Day In 2381 - Robert Silverberg Turtle girl's longevity vigil requires warrior assistant. 4 out of 5 There really are Morning People. Whenever you sleep, get rich quick. 4 out of 5 Weather watcher's sweetheart shooting. 4 out of 5 Hairy-chested busted fishman watches it happen again. 4 out of 5 Klef mad ship. 3.5 out of 5 Personal depersonalisation. 3.5 out of 5 Shipmaster shot down by vessel's female namesake bangs the pedal to the metal. 4 out of 5 Hell of a guest flip. 3.5 out of 5 5 out of 5

Mary - Damon Knight

Klef mad ship. 3.5 out of 5

Midnight Mushrumps - W. H. Pugmire

Brother beast. 3.5 out of 5

The Pilgrims Of Parthen - Kristopher Reisz

Drug dream alien possession apocalypse...reunion unlikely. 4 out of 5

The Bitter Pill - A. Bertram Chandler

Forty-five is officially old in this society...paperwork and a euthanasia pill if you prefer that option as life becomes very difficult. Or, survival and forced labor camps...or Martian prison work camps. Men in prison, women in prison, areoforming screwups and revolution for a new Mars. 3 out of 5

Paula's Place 1 - James Wood

On the shelf. 2.5 out of 5

Saturday, May 11, 2013

Glory Planet - A. Bertram Chandler

Religious ironclad conflict. On Venus. Yeah, about that interesting. 2.5 out of 5

Thursday, May 9, 2013

Supernatural Roleplaying Game - Jamie Chambers

Supernatural is horror action as the rules say. Complete with a list of classic rock tracks for a soundtrack at the end. The book itself is rather less emo and soulful gaze than the tv show it is based on. Written in an offhand, black-humoured style it is quite well done. Details even a variety of campaign types, road tripping, stay at home, so interesting. The NPC list of standard types has 'barfly' and 'creepy old lady' as archetypes, so funny, making the book attractive to read. It includes some photography from the tv show and is a quite attractive publication. Only saw a couple of seasons, due to brotherly love/concern/deaths annoying overload. This is definitely better! Usual sort of stats, but the ratings are in 'dice'. The person who came up with this system really and truly loves their polyhedra. Might have even slept with their dice bag or tin under their pillow given the stat ratings are d4/d6/d8/d10/d12 etc. An ability+skill vs difficulty type mechanic. Plenty of the milieu from what I recall having seen is included, so pretty much 100% USA focused. 4 out of

Wednesday, May 8, 2013

Beat To Quarters - Neil Gow

A spot of Hornblowering. You want to be a pommie sailor dealing with the nogoodniks and hopefully not dying of scurvy or cannonballs? This is your game. Or an excellent resources for another system. All the flavour is there. The stats are Guts, Influence, Discipline and Charm. A bunch of traits and skills and reputations for how you know and/or relate to other people. So a lot of story hook stuff in the mechanics. Which use a card deck..fair enough for a ship game. The character creation is a little Traveller-like, sea navy, space navy... and rules for ship battles and chases for when you fancy some broadsides. Plus a nifty looking character sheet. 3.5 out of 5

The Charioteer's Tomb - Peter Schweighofer

An AnySystem tomb raiding Egyptian pulp adventure...AnySystem skill descriptions and percentages presumably giving generics that a GM should be able to transform to their preferred system. 3 out of 5

Monday, May 6, 2013

Nova Praxis - Mike McConnell

This is indeed an Augmented PDF, with clever navigation giving it almost a software type feel...and centring the information in a style that also makes it easier to read, so this part is indeed very well done. This will be brilliant for using to find gameplay stuff for GMS and players with its navigation and tab setups. It goes up to 11 if you like for findability and useability. Click on a menu tab to the left and you get a bunch of subselection possibilities along the top. People could contract stuff out to here I think, it is so well done. Also an interesting background and use of a post-singularity scenario (dystopian, of course). Corporate royalty dystopia, even. A simpler game than Eclipse Phase and thankfully FATE based for ease of play. Specifically the Strands of FATE flavour, modified to be FATE Coreish perhaps, so more detailed than some. Also shorter. Plenty of readable material on the Solar System. Not quite-as-cutting edge SF to be found here, but still pretty good compared to the 'stuck in 1974' of Traveller, etc. Transhumanity, galactic exploration, cyberpunk, nanomachine horrors. Conflict between posthumans and others, post-scarcity, new tech. Definitely one of the best SF games around. 4.5 out of 5

Spirit of the Century: A Pulp Pickup Roleplaying Game - Fred Hicks and Leonard Balsera and Rob Donoghue

Where Thrilling Tales follows more along the lines of Daredevils, Spirit of the Century is definitely a successor to Adventure. The Century Club and the Aeon Society could have an entertaining crossover christmas party adventure, I am sure. There's no 100 page backstory introduction here, this FATE 3.0 incarnation game gets to the game straight away bringing in the use of FATE points and aspects. The print version is available from the Book Depository again (as is the novel series). The Evil Hat shop has a great deal of print and get free digital, but the postage to Australia is more than the book unfortunately. Same goes for all the other indy press deals for us, the postage these days with the nuts US Post Office is going to be more than the books from a small vendor, so not worth it. DriveThruRPG does have an excellent priced digital version where you get a standard PDF, a Landscape PDF and epub and mobi versions. A great thing! Character creation is clever...each of these player characters has a Planetary or Jenny Sparksesque flavour, being century babies, born at the start of the 20th century. The superheroes of the Century Club...ultracompetent pulp heroes though, not world shaking superhumans like The Authority. Much as in Adventure! Each character stars in their own Pulp and crosses over with other characters in their group as you make them up. Also what they were up to in World War I, assuming the game is in the standard earlier 20th century setting. There's an epic stunt and skill information list. Maybe too epic. A cheat sheet/screen for this bould be beneficial. A few NPC Centurions are mentioned...also characters in the fiction along with being used as game examples throughout. FUDGE dice and ranks and over the top aspects work very well in heroic and superheroic games. A state of the art game both in content and design, even with old fashioned simpler retro type cover design for flavour. 5 out of 5

Last Bloom On the Sage - Andrew Penn Romine

Legs, Duke and Maribel kill some zombis rather than each other, in puffball mythos retrowestern mayhem. 4.5 out of 5

Sunday, May 5, 2013

Thrilling Tales - Gareth-Michael Skarka

The spiritual successor to Daredevil if you like, with delineated character types, oddball dice (being a Savage Worlds system game), lots of guns and tables. Modernised, better graphic design etc. as you would expect from a recent product. A good introduction, certainly to the less familiar with the genre, or the crunchier fan, but lacking a little in charm. If you like Daredevil, you should like this one. Pulp fans will too. 3.5 out of 5

Adventure! Tales of the Aeon Society - Andrew Bates and Bruce Baugh

The best of the Aeon setting games. This is a 1920s pulp action game, with the appropriate flavour. It even talks about that in the running a game section. It shouldn't be noir, it shouldn't be camp. So that part is well done, and overall they do indeed have the tone. There's a long introductory section of background material from various adventurers and chronicles and newspaper clipping...the venerable Aeon institution come to life in sources. Then it gets into the gaming, Storyteller style. 'Inspiration' is what you use for extranormal abilities here. That even suggests the tone to you, compared to other Storyteller settings or even Aberrant. Suggestions of types of characters, super science, Z-Ray madness, some history and special powers and skills round this out nightly. Even stats for your giant carnivorous plant. 4.5 out of 5

Agents of S.W.I.N.G. - James Desborough

A FATE based game, derived from the Starblazers/Legend of Anglerre version specifically. Using a d6-d6 dice mechanic. A good one in that d6 are easy to find, certainly. Suggesting three red white and blue dice, keeping one spare to save for when you do well. Rather than spin for shifts, you get to keep the spare die as an ace in the hole reroll to use once. The organisation's pronounced acronym pointing out that this is a game of superspies in the Swinging Sixties with a UK flavour. With 13 different departments ranging from the unknown to crimefighters, assassins, spook hunters and mad scientist chasing superheroes you could have any flavour of game you wanted, sixties style, from hardboiled crimefighting to paranoid vampire chasing a la Night's Black Agents. Updating or regressing the technology involved and the same framework would get you other era gaming pretty happily, if changing the tone a little. James Bond RPG players should like this game. However, the basic tone of the game sits with The Avengers. Steed and Peel and other UK pop culture types of the era, like the Third Doctor get NPC writeups later in the book. This is extremely well done...game master advice like 'Plot Stress' as note for when the players have worked out enough to advance further in the plot. Clever. Then there are useful vehicle rules and also interesting organisation rules. Tech upgrading and other bits and pieces. How to get help from headquarters and other nice tweaks. The FATE Ladder is given a swinging skin, with 'Bummer' and 'Fab' as skill ranks. A fun one is that 'Artillery' is one of the listed skills, so an expectation that lots of shit will blow up given an explosives section, too. A nice and concise list of useful stunts adds on. A great one book game that would also be a useful resource for those wanting to plug in this short of spy shenanigans in a game of another genre. Lulu available, too, so Australian affordable unlike quite a few small press games given the uselessness of the US post office these days. Definitely get this one, gamers. 5 out of 5

Thursday, May 2, 2013

Daredevils - Bob Charrette and Paul Hume

A pulp hero roleplaying game, detailing the thirties era and likely character archetypes. Quirky in the FGU way movement, facings, etc., This one has three ability skill designations (and even one for off-hand dexterity). Random generation bits include wealth (and hence education access) for characters. Lots of guns of the era and rules for making your own. Interesting bits include a 'when GM is stuck during an adventure' table for possibilities of what happens and where. Also a section for the super powers possessed by The Shadow and others to enable pulp of all variety. Interesting, but probably not over the top enough generally speaking, but some good setting information...even language family table. 3.5 out of 5

d6 Space Opera - Nikola Vrtis

Some generic space opera advice, fair amount of space given to psionics and gear as opposed to larger scale or gaming issues in this 2003 Humanoids version. 3 out of 5

Myths of the Far Future Player's Guide - Malcolm Northwinter

Apparently a D&D 4th edition compatible d20...never read that, so not sure how much difference it makes. Information for generating characters here profession/class paths, or what you want to call them...gunslingers, soldiers, scoundrels...with notes to level 20 and beyond. Plus all your tech gear listed. 3.5 out of 5

DC Heroes Roleplaying Game 3rd Edition - Bryan Nystul

Apparently produced because they wanted a cheaper edition to be able to keep selling...that is, a softcover, not a box set, this has some minor rules tweaks. A lot of useful benchmark tables of various attributes and things like money, buildings etc.. Otherwise as they say everything from old editions can still be used with these rules. 4 out of 5

Myths of the Far Future Campaign Guide - Malcolm Northwinter

An adventure setting based on Mike Resnick's Birthright Universe and the hunt for Santiago in particular. With some detail about some of the featured planets, etc. So worth a look for those that like the setting. 3.5 out of 5

DC Adventures RPG: Heroes and Villains Volume 2 - Steve Kenson

A collection of the old DC characters, over 500 it says with both volumes combined., Done for a newer Mutants and Masterminds version that is based around zeroes...making the numbers a little more like the old DC Heroes Mayfair game. Also a bonus in that given the publishing change you get an iconic snapshot at the end to continue adventuring in that universe as you see fit. A very well done volume and the second part of the alphabet. 5 out of 5

DC Adventures RPG: Heroes and Villains Volume 1 - Steve Kenson

A collection of the old DC characters, over 280 it says, done for a newer Mutants and Masterminds version that is based around zeroes...making the numbers a little more like the old DC Heroes Mayfair game. Also a bonus in that given the publishing change you get an iconic snapshot at the end to continue adventuring in that universe as you see fit. A very well done volume and the first part of the alphabet. 5 out of 5

Wednesday, May 1, 2013

The Alien Debt - F. M. Busby

A starship crew has to make some hard choices, including their families, when helping out some new allies and coming under attack by their enemies in space. A really long walk around a planet, too. 3 out of 5