Thursday, October 2, 2008

Starwolves and the Interstellar Patrol - Edmond Hamilton

Another cool Baen omnibus bundle - this time combining Edmond Hamilton's Starwolf trio of novels, and the various stories about the Interstellar Patrol.
Two different types of work - one focused on the antihero super space raider Morgan Change, whereas the Patrol stories are crazy intergalactic scale adventures with the plucky people of whatever species of the Patrol trying to stop space fleets, super weapons, or astronomical object obliterating devices.
Given some of the Interstellar Patrol stuff is 80 years old or so, it may cause laughing at the madcap style, but still fun.

Starwolves and the Interstellar Patrol : Starwolves and the Interstellar Patrol - Edmond Hamilton
Starwolves and the Interstellar Patrol : The Weapon From Beyond - Edmond Hamilton
Starwolves and the Interstellar Patrol : The Closed Worlds - Edmond Hamilton
Starwolves and the Interstellar Patrol : World of the Starwolves - Edmond Hamilton
Starwolves and the Interstellar Patrol : Crashing Suns - Edmond Hamilton
Crashing Suns : Crashing Suns - Edmond Hamilton
Crashing Suns : The Star Stealers - Edmond Hamilton
Crashing Suns : Within the Nebula - Edmond Hamilton
Crashing Suns : The Comet Drivers - Edmond Hamilton
Crashing Suns : The Cosmic Cloud - Edmond Hamilton

Starwolves and the Interstellar Patrol : Outside the Universe - Edmond Hamilton
Starwolves and the Interstellar Patrol : Battle for the Stars - Edmond Hamilton


Morgan Chane is a Starwolf. Basically meaning he was one of a band of nogoodnik more-than-human raiders.

At least until one atrocity too far caused a falling out that ended up with him ending a few of his crew.

Now he's on the run, mercenary, and on the hunt for loot, but there are complications - like Starwolf ships trying to kill him, that sort of thing.

3.5 out of 5


Morgan Chane has decided he'd fancy some time on Earth. Being a Starwolf, if he gets busted as not being from around there, he is toast.

However, doesn't have to worry about that for too long as the mercenary band he has an understanding with is hired for a dodgy mission.

The Closed Worlds are three planets that are isolated, insular and seemingly xenophobic.

So, more to that story than there seems for this mission.

3 out of 5


Morgan Chane learns of a planetary treasure, the Singing Suns, that has been stolen. He decides he'd like to try and recover it, with his mercenary friends.

Turns out their intel is bad, and it will be a lot harder than he thinks. In fact, he is going to have to ask the Starwolves for help, and hope they don't kill him.

The people they need to get it from, the Qajar, are rather scary themselves:

"Another body in the cluster, a big planet that swung far out from its dead and ashen primary, flashed into a parsec-wide flare. "Seven more of the robots got it," said Vengant. He began to swear. "Who are these crazy people, anyway, who explode worlds as a weapon? It's sheer madness." Chane shrugged. "They've got the worlds to spare . . . . This cluster is just a graveyard of dead suns and planets, with no life on any of them. And they've got the radite. A big charge of it, when it's set off, transforms a great mass of the planet into unstable atomic compounds, and it blows. It's easy for them."

3.5 out of 5


Space opera from the 1920s. The Interstellar Patrol looks like a cross-section of the Green Lantern Corps, pretty much, not the Lensmen.

The stories are all pretty similar, titanically scary astronomical menace that maybe the Interstellar Patrol can stop. From comets to nebulas. Even better if they have strange hidden worlds and alien battle fleets lurking in the middle, the former for our heroes to derring-do upon, and the latter to fire many ravening energy beams at.

Plenty of frenetic blowing stuff up to make you chuckle here along with some gallant alien heroes.

Crashing Suns : Crashing Suns - Edmond Hamilton
Crashing Suns : The Star Stealers - Edmond Hamilton
Crashing Suns : Within the Nebula - Edmond Hamilton
Crashing Suns : The Comet Drivers - Edmond Hamilton
Crashing Suns : The Cosmic Cloud - Edmond Hamilton

Stellar collisions are bad. Especially if someone is doing it deliberately. Time for a Great Space Battle. Then all we have to do is stop a star.

3.5 out of 5


Hey! You! Get offa my Sun!

3.5 out of 5


Stopping sun, not so hard compared to one of these. Especially as it has a planet in it. Space axes to the fore.

3 out of 5


This should be easy. We have heaps of ships. Hang on, why's a big round astronomical object have a massive cube fleet of its own?

3.5 out of 5


Poor galactic visibility? Won't worry a blind alien attack fleet.

3 out of 5


3.5 out of 5


Another crazy Interstellar Patrol adventure. The standard sort of mad colossoal scale Hamilton stuff, as you can see by the chapter titles.

1: The Swarm From Space
2: Chased Through the Void
3: Death-Beam and Crimson Ray
4: A Struggle Between the Stars
5: For the Federated Suns!
6: Into the Infinite
7: The Gates of a Universe
8: The Hall of the Living Dead
9: A Dash for Freedom
10: Flight and Pursuit
11: Into the Andromeda Universe
12: The Council Decides
13: The Sailing of the Fleet
14: Back to the Galaxy
15: An Armageddon of Universes
16: From Outside the Universe!
17: Outward Once Again

Here, they find what they think are strange meteors, but no, it is a huge alien fleet from another universe. Cue a capture and a visit to your good old intergalactic collecting zoo.

Serpent aliens, attractor ships, and throw in a third universe in Andromeda, for some gas being aliens and some sun shifting technology.

Plus some new death beams, of course.

I think no less than three times our Patrol stalwart declares they have won, here.

You want inter-universal ship chases with huge fleets and ten thousand times the speed of light, this is your man.

3.5 out of 5


Space opera and spies.


The United Worlds has five sectors, and things are tense, particularly between Lyra and Orion. Tense as in 'have space fleet, might use it' sort of tense. The Orionids also have the Lyrans outgunned, without some help.

As well as the where to put our space fleets, dance, there is some good old fashioned spies like us running around in the woods to try and gain or prevent advantages, as well as some of the more straight out diplomacy. Mr. Birrel has his hands full in this reasonable novel.

3 out of 5






3.5 out of 5

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